0 .A.Dventure

The Force is strong with this one.

The Source of It All…! [Part 3]

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In the last two posts we looked at how the game source is organized and how it launches. We’ll now go deeper and delve into the huge codebase of C++/JS and how these two languages communicate.

The Source of It All…! [Part 2]

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In the last post we documented an overview of the game and also some vital resources that are to be used during the game-dev So lets start descending into the source. In this post we’ll discuss how the game starts and runs.

Also, you can access the doxygen generated doc of the game’s source available here. This documentation will be regularly updated and will be referred to throughout the blog.

The Source of It All…! [Part 1]

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We finally made an attempt to go through the source and wow its big! One thing about OpenSource projects is how much you learn by understanding the source; not just getting to know it but learning and understanding the design concepts! This wiki page tells you what to do to get the source and how to build it.

Why We’re Contributing to 0 A.D.

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Age of Empires is A game by Ensemble Studios which revolutionized the RTS gaming industry which is still played by millions round the clock! But it did not stop with the Age of Empires series. Many more historic RTS games have come up in the past decade; Empire Earth, Rome Total War, etc. And here’s one that is coming out soon!